Although I've started into some dialogue scenes that require fewer sound effects, I've discovered that one of them still may take a fair amount of editing.
Merikk Scythe finds himself being brutally tortured by a sadistic captor. Sean Anthony Roberts gave me so many great options to choose from that it's taken some time to narrow down the best of the best. Likewise, I spent a great deal of time screaming, weeping and moaning into the microphone over the summer and now have to narrow down the most appropriate levels of pain and anxiety for Merikk to be experiencing based on Sean's performance in the final edit.
The process still doesn't take as long as an action sequence to mix, but there are certainly elements I'd forgotten to factor in. Nothing that will get us off schedule. Just enough to remind me that I'm always learning something new in this game!
(You can check out my interview with Sean Anthony Roberts on the "Media" page of www.spiritblade.net!)